I'd be lying if I said I could remember the first video game I played. It was probably on the Atari 2600. It may have been Atlantis...or Asteroids...Or Star Master.
The game itself doesn't matter, it's more about the overall activity being engaging enough to grab my attention, and never letting go.
There's a lot of crap in the world being pushed on everybody that fails to do what games have done all these years. It's kinda embarrassing for these other tasks to not embrace such a simple concept of...I dunno... Making fun a priority? Yeah...sure, lets spill on the facts for this one.
Games are fun. This is only a huge revelation for those who don't understand WHY a kid, grown man, their aunt, the mailman, etc. would give any bit of time to such a 'silly' ritual.
These people are usually the ones who want to be the center of attention, and coddled their entire lives. They are nothing more than moths in need of a bug zapper to make out with. You can't tell me an actual person would be that much of a goober...
But, this indeed turns out to be the case. Games have shown me the light of society's pest problem stems from the oblivious nature of your average Booboo.
Funny thing is, you don't even need to play a modern game to see an example. You can fire up the Nintendo real quick and play just about any platformer.
In Mario, Goomba walk on their path to the other side of the screen. Those little idiots only turn around when colliding with blocks, a pipe or other enemies.
They have no idea what a Hawaiian Punch tastes like. They've never taken a load off after a long day in school, kicked their feet up and enjoyed that one episode of Darkwing Duck where they get put into the Whiffle Boy video game.
Goomba aren't men of culture. they only exist to powerwalk around before getting stomped by Luigi Mario's big bro.
MegaMan 4 has the biggest pushover in the series(Toad Man) proving this point in the most blatant way. If you shot at him once while he's doing his goofy rain dance, he just stands there for a few moments, blankly staring at you like the developers forgot to activate a line of code to make him retaliate.
You can straight up "...uhhh" lock him by waiting for the hoola grand finals runner up to shake his hips again, and firing another lemon to break his train of thought. It's not the most efficient way to play this fight out, but it is one that draws massive parallels to various interactions I've witnessed in the real world.
Whether is the woman trying to pay for her groceries with a business card from her doctor, the guy on the subway who's adamant that the Mandela effect erased a Wrestlemania match up that saw Elvis Costello take on Triple H in an Inferno Match, you have cats out here who are clearly just following the lines of coding that tells them what to do. There's no self control or variation. Just powering through and completing the objective is all they know to do.
Knowing this is pretty cool. I can just just observe these little anomalies and watch how things seem to over-correct in interesting ways with these people. The woman who realizes her credit card is recognized by the scanner because it's actually an Uno draw 2 card, might let out a strange nervous shriek that some might describe as a sort of laugh, if they never actually heard what a laugh really sounds like before hand.
It's all very interesting, to say the least.